| Game Parameters |
| There are seven "game parameters" that form part
of your gameplan. These are values that decide when in the game and in what
game situations your different strategies are used. Some you will want to change
often according to each opponent faced and others you will probably change only
rarely, if at all. |
| Type |
Description |
Notes |
|
NFG
|
Normal Field Goal Range
|
This is the maximum distance lo the goal line for which in
normal situations the computer selects a field goal attempt on fourth down.
Remember the posts are ten yards behind the goal line and the kick is actually
placed around seven yards being the line of scrimmage, so the actual field
goal range will be around 17 yards longer than the distance to the goal line.
Typical value would be around 25 to 30 yards.
|
|
LFG
|
Long Field Goal Range
|
This is the maximum distance to the goal line for which the computer
will select a field goal attempt in special situations. The special situations
are fourth downs after hurry up time when you're losing, the last play of the
first half, and the last play of the game (if the field goal will tie or win
the game). Typical value would be around 25 to 40 yards. |
|
SYO
|
Short Yardage Offence
|
This is the maximum distance to go to the first down for which
the computer will select specialist short yardage plays. Maximum value is 5
yards. Typical value would be one to three yards. |
|
LYO
|
Long Yardage Offence
|
This is the minimum distance from the first down for which the
computer will select specialist long yardage plays on offence. Minimum value
is 6 yards. The computer never selects long yardage plays on first down with
ten or less yards to go even if your long yardage value is less than ten. Typical
values are 7 to 15 yards. |
|
SYD
|
Short Yardage Defence
|
This works the same as the value for short yardage offence, but
decides when to call specialist short yardage defences. Maximum value is 5 yards.
Calling a short yardage defence is a lot more risky that calling a short yardage
play on offence, so typical values tend to be slightly lower. |
|
LYD
|
Long Yardage Defence
|
This works the same as the value for long yardage offence, but
decides when to call specialist long yardage defences. Minimum value is 6 yards.
Typical values are slightly lower than for offence, for obvious reasons. |
|
HUT
|
Hurry Up Time
|
This is the earliest time gone in the game when the computer takes
emergency action if you're losing. After hurry up time your long field goal
range is used to decide field goal attempts, and the computer may elect to go
for it on fourth down instead of kicking. If you are losing by more than one
touchdown (including the point after) then your hurry up time will be extended
(double if you need two scores, treble if you need three, and so on). If you
choose a value less than ten then the computer will assume you mean "time
remaining" rather than "time gone". |
| Situations |
| Your gameplan in the basic game consists of eleven situations
on each of offence and defence. For each offence situation there is a corresponding
one on defence. On each play during the game the computer searches through the
list of situations from top to bottom and decides which fits the current situation
according to the down, score, time gone in the game, distance to go for the
first down and field position. |
| No. |
Description |
Notes |
| 1 |
Goal Line |
This situation applies on any down when
the number of yards needed for a touchdown is within the value you gave for
your short yardage parameter (SYO on offence, SYD on defence). If you are near
the goal line then the computer will reckon both how many downs you have available
(three on first down, two on second and one on third) and call goal line plays
if gaining this value each time would get you into the endzone (for example,
with a short yardage value of 3, 1st down on the nine yard line, 2nd down on
the six yard line, and 3rd or 4th down on the three yard line, are all goal
line situations). |
| 2 |
Short Yardage |
This situation applies on any down
if the number of yards needed for the first down is within the value you gave
for your short yardage parameter (SYO on offence, SYD on defence). Note: Goal
Line and Short Yardage are similar situations. Goal Line only applies near the
goal line. Short Yardage applies everywhere else on the field. Goal Line has
priority over Short Yardage. |
| 3 |
Long Yardage |
This situation applies on second to
fourth downs if the number of yards needed for the first down or score is at
least the value you gave for your long yardage parameter (LYO on offence, LYD
on defence) unless "Long & Lost Yardage" (see below) takes priority. |
| 4 |
Long & Lost Yardage |
This situation applies on any long
yardage situation (including first down) with more than ten yards to go, and
takes priority over "Long Yardage". Be warned that if you set your
long yardage parameter above ten they you'll never use the "Long Yardage"
situation, as "Long & Lost Yardage" will always take priority.
Note: If you set your long yardage parameter below ten, then the standard "Long
Yardage" situation is part of your regular routine, and it'll trip in on
lots of 2nd and 3rd downs. You stay in a 2nd and 3rd down situation ONLY when
your first down got you closer to the down marker than your "long yardage"
value. You should take "long yardage" to be your USUAL second down
situation. |
| 5 |
1st & 2nd Down, Near |
(In field goal range) Any first or second down
when the offence is within field goal range and it isn't a short yardage, long
yardage, long or lost yardage, change up, change down or hurry up situation |
| 6 |
1st & 2nd Down, Midfield |
(Outside field goal range, up to own 40
yard line) Any first or second down when the offence is outside field goal range,
up to its own 40 yard line and it isn't a short yardage, long yardage, long
or lost yardage, change up, change down or hurry up situation. |
| 7 |
1st & 2nd Down, Deep |
(Inside own 40 yard line) Any first or second
down when the offence is inside its own 40 yard line and it isn't a short yardage,
long yardage, long or lost yardage, change up, change down or hurry up situation. |
| 8 |
1st & 2nd Down, Change Up |
(Second half, losing by more than eight
points) Any first or second down in the second half when the team on offence
is losing by more than eight points and it isn't a short yardage, long yardage,
long or lost yardage or hurry up situation. The Change Up defence is the defence
against your opponent's Change Up offence. |
| 9 |
1st & 2nd Down, Change Down |
(Second half, losing by more than eight
points) Any first or second down in the second half when the team on defence
is winning by more than eight points and it isn't a short yardage, long yardage,
long or lost yardage or hurry up situation. The Change Down defence is the defence
against your opponent's Change Down offence. |
| 10 |
3rd & 4th Down |
This is the situation on third
down when it isn't a short yardage, long yardage or hurry up situation. |
| 11 |
Hurry Up & Safe |
It is a hurry up situation on any down
if the time gone in the game is greater than the value you gave for hurry up
time, it's not a short or long yardage situation, you're losing, and you're
either outside field goal range or a field goal won't be enough to at least
tie the scores. If you're losing by more than seven points then your effective
hurry up time is extended by a multiple of the number of touchdowns (including
points after) needed to catch up. Remember that on defence the "hurry up"
situation is when your opponent has to hurry up. If your hurry up offence you're
losing, in your hurry up defence you're winning. |