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| Reduced Effectiveness |
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| All players at the end of the season are tested. The percentage chance of a player being reduced is related to the square of his age, and the player type. Actual values are not given, because we often have to change them. If the percentage chance is above 100 then the player is certain to be reduced, and may retire outright (see Retirements). |
| Kickers & Punters |
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| Star kickers and punters who aren't reduced, retired or step-reduced may gain a strength in the season update (even to the point of becoming a four-strength player). |
| Draft By Type |
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| Draft choices are normally given by draft numbers in a preference list, but you can select a particular type of player instead. Simply indicate the playing position you require by using one of the special action coaching codes or one of the extra draft codes (see Extra Draft Codes). You will then draft the highest value player of this type with the strength indicated, provided there is such a player available and space for him on your roster. If there is no such player that can be drafted then the draft continues with the next preference on your list. |
| Extra Draft Codes |
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| In addition to using the coaching codes to "draft by type" you may
also use the codes QR, DZ, LS, TL and FQ.
These codes are NOT coaching codes. They are available only for drafting by
type (and also creating free agents, see Training Camp). QR attempts to draft a scrambling quarterback, DZ a blitzing defensive back, LS a linebacker with pass defence, TL a tight end with long pass receiving and FQ a running back with pass protection. |
| Free Agents |
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| The free agent list is also available during minicamp, training camp and during the regular season. During mini camp and training camp you have a space for one free agent bid on your draftsheet. During the regular season you have a space for one free agent bid on your gamesheet. Free agents are signed in an identical fashion to that during the draft (see Draft Rounds 1-3). Free agents signed during the regular season are reduced effectiveness until the following mini camp. When a free agent is signed the computer will either allocate him the name and shirt number of an existing, no-star player already on your roster, or from your team's current (or recent) real-life roster. If you wish to rename a free agent you will have to do so subsequently. You cannot give a free agent a name at the same time as you sign him - a name is always assigned by the computer. |
| Creating Free Agents |
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| During the regular season you may create free agents using the special action
FA. This creates a new free agent and places him on the free agent list, where
you (or anyone else - creating the player doesn't give you any special rights
to him, so you can create a free agent and then someone else can outbid you
the following turn) can make a bid for them the next turn.To create a free agent
enter any draft code in the "name" box to specify a player type and
strength. Draft codes include all of the coaching codes (see Coaching),
plus the extra ones you allowed to use for drafting by type (see Extra
Draft Codes). Age is random. If you enter a value of 2 or 3
in the "shirt" box then the player will be filled out with standard
strengths (for his player type) to this value. If you do not enter any value
then a one strength player is created. The cost of the action is 1 LP
for each player strength created (including special teams strengths). If you
choose a free agent strength for a higher value player then his nominal value
is calculated in the usual way (but his actual strengths will be as expected). CODE [ FA ] SHIRT [ ] NAME [ OL ] Creates a one point free agent offensive lineman, with OQB strength at a cost of 1 LP. |
| Starting Positions |
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| Note that rookies and free agents are added to the first spot available on your roster (completely empty spaces first, replacing no star players second). You should expect to have to make a Select Starter action for most or all of your new players after they have been added to your roster. |