| Actions |
|
The list of codes below are all those that are available
other than the codes for coaching, and are explained in the sections that
follow.
|
| Code |
Meaning
|
|
WA
|
Waive (give shirt number - must be a star value player).
|
|
UP
|
Instructs the team to play UP for this and subsequent
games.
|
|
HD
|
Instructs the team to play HARD for this and subsequent
games.
|
|
CA
|
Cancels previous instructions to play UP or HARD (the
team plays normally).
|
|
FX
|
Fix (returns reduced effectiveness or step-reduced players
to full effectiveness).
|
|
CX
|
Coach Extra (coaches an extra form gain in the area specified).
|
|
SS
|
Select Starter (moves a player to a new position on the roster). |
|
##
|
Rename (changes the shirt number and name of a player already
on the roster). |
|
SW
|
Swap (swaps the names and numbers of two players already
on the roster).
|
| Coaching |
The special action codes listed below relate to coaching.
The cost of coaching a player is fifteen (15) losing points. The code
you enter in the box labelled "code" indicates BOTH the type of player
to be coached AND the category in which he is to be coached. The shirt number
of player must be given in the box labelled "shirt".
The player MUST be of the appropriate type for the code given, and may
not already have the strength indicated for that code (exceptions: quarterbacks
may be coached up to a maximum of two strengths in each of OPS and OPL, while
kickers and punters may be coached up to three in their respective skills).
Some allowable strengths cannot be coached (e.g. quarterbacks in ORO) and these
can only be acquired through the draft. All running backs (HB, FB or RB) can
be coached the same, but a starting HB or FB is not effective at returning kicks
and punts.
If you coach a player with a shirt number that is not on your roster, then provided
there is space for a player of that type and you have provided an appropriate
name as well then a new player is added to your roster. The new player will
be a rookie, and will be reduced effectiveness (if you coach a no star player
who is already on your roster, then that player will also become a reduced effectiveness
rookie). |
| Code |
Meaning
|
Code |
Meaning
|
| FB |
Coach a running back in ORI |
QB |
Coach a quarterback in OPL |
| HB |
Coach a running back in ORO |
QS |
Coach a quarterback in OPS |
| RB |
Coach a running back in OPS |
DL |
Coach a defensive lineman in DBZ |
| KR |
Coach a running back in DKR |
DI |
Coach a defensive lineman in DRI |
| PR |
Coach a running back in DPR |
DO |
Coach a defensive lineman in DRO |
| OI |
Coach an offensive lineman in ORI |
LB |
Coach a linebacker in DBZ |
| OR |
Coach an offensive lineman in ORO |
LI |
Coach a linebacker in DRI |
| OL |
Coach an offensive lineman in OQB |
LO |
Coach a linebacker in DRO |
| TE |
Coach a tight end in ORO |
DB |
Coach a defensive back in DPL |
| TS |
Coach a tight end in OPS |
DS |
Coach a defensive back in DPS |
| WR |
Coach a wide receiver in OPL |
DR |
Coach a defensive back in DRO |
| WS |
Coach a wide receiver in OPS |
KK |
Coach a kicker in OFG |
| WP |
Coach a wide receiver in DPR |
PN |
Coach a punter in OPN |
| WK |
Coach a wide receiver in DKR |
|
|
Note: Coaching costs 15 LPs for each strength.
Acquiring free agents during the draft or regular season normally costs around
10 LPs per strength. Free agents are the most cost effective way of
spending losing points. Players waived are worth fewer LPs per nominal value,
so it is rarely worth waiving one player to coach another.
|